Like in the original Guitar Hero, the player uses a peripheral in the shape of a solid-body electric guitar to simulate playing rock music as notes scroll towards the player. Most of the gameplay from the original game remains intact, and provides new modes and note combinations. The game features more than 40 popular licensed songs, many of them cover versions recorded for the game, spanning five decades (from the 1960s to the 2000s). The PlayStation 2 version of Guitar Hero II can be purchased individually or in a bundle that packages the game with a cherry red Gibson SG guitar controller. The Xbox 360 version of the game is offered in a bundle that packages the game with a white Gibson Explorer guitar controller.
Guitar Hero 2 Free Download For Pc Full Version
Guitar Hero II was originally announced for the PlayStation 2 on April 17, 2006.[5] A demo version of the PlayStation 2 version of Guitar Hero II was released with issue #110 of Official PlayStation Magazine on October 5, 2006.[6][7] Features of the demo included four playable songs on four difficulty levels for single player and co-op modes. Demo releases do not feature the ability to flip the notes for left-handed players. Demo versions feature the songs "Shout at the Devil", "You Really Got Me", "Strutter" and "YYZ".[6] The retail game was released for the PlayStation 2 on November 7, 2006, in North America,[8] November 15, 2006 in Australia,[9] and November 24, 2006, in Europe.[10] It was released as both a stand-alone game, and as a bundle containing the game with a cherry Gibson SG guitar controller.[8]
When Activision purchased RedOctane in 2006, the company expressed strong interest in bringing the Guitar Hero series to "every significant new format" in order to take advantage of the next generation of consoles.[11] The Xbox 360 version was announced on September 27, 2006, at Microsoft's X06.[12] Dusty Welch of RedOctane stated that the Xbox 360 "provides an incredible platform for facilitating downloadable content" due to the integrated hard drive on the console.[13] The Xbox 360 version of the game included 10 exclusive songs and additional content available for purchase through the Xbox Live Marketplace.[14]
The Xbox 360 version was released on April 3, 2007, in North America[15] and Australia,[16] and then on April 6, 2007, in Europe (only as a bundle containing the game and a wired Gibson X-Plorer guitar controller[17]). It was released as a stand-alone game for the Xbox 360 in the UK on January 25, 2008.[18] The arrangement of the songs were also altered, and the graphics were slightly improved.
Several changes have been made to the gameplay mechanics for Guitar Hero II: hammer-on and pull-off functionality has been improved, and three note chords have been introduced, scored as triple points if played correctly. There are additional statistics available for a song upon completion, and the scores achieved in either Quick Play or Career mode are saved to the same in-game high-score list.[21] The handedness of the guitar can now be toggled from the Pause menu when playing a song (previously, this was only available from the game's main menu). For the Xbox 360 version, scores can also be compared with other players through Xbox Live via the Leaderboard feature, and there are 50 Achievements that can be earned in the game.[22][23]
Successful completion of a song on Medium or higher difficulty during Career mode will earn the player in-game cash. Higher difficulty levels and better scoring performances are rewarded with more cash. In-game money can be used at The Store to buy various items. Some items are available only after completing all songs at higher difficulty levels or 5-star performances.[27] Within The Store, the player can purchase new Gibson guitars, guitar finishes, three additional characters, alternate outfits for the eight characters available from the start, bonus songs, and videos.[28] For unknown reasons, the bonus videos are absent from the PAL version of the game. Within the Xbox 360 version, there is also an option to access the Guitar Hero II content on the Xbox Live Marketplace.[22]
Both the PlayStation 2 and Xbox 360 versions of Guitar Hero II feature the same core 64 playable songs (40 licensed, 24 bonus songs).[34] Among the featured tracks are Van Halen's version for The Kinks' "You Really Got Me", "Sweet Child O' Mine" by Guns N' Roses, "Girlfriend" by Matthew Sweet, "Woman" by Wolfmother, "War Pigs" by Black Sabbath, and "Free Bird" by Lynyrd Skynyrd. The Xbox 360 version of the game contains 10 exclusive tracks not included in the PlayStation 2 version, including "Billion Dollar Babies" by Alice Cooper, "Rock and Roll, Hoochie Koo" by Rick Derringer, and "The Trooper" by Iron Maiden. Additionally, the Xbox 360 version allows for downloadable songs to be purchased on the Xbox Live Marketplace. The Xbox 360 version also features a reorganized set list that provides a more balanced progression in difficulty.[23]
RedOctane stated that the Xbox 360 version of Guitar Hero II "planned to feature more downloadable content than any other 360 title" utilizing the Xbox Live Marketplace,[36] including many of the songs from the original Guitar Hero a week after the release of the game.[37][38][39] Four such packs have been released since April 11, 2007.[40][41] Additionally, two packs featuring new content to the Guitar Hero series have also been released, including songs from My Chemical Romance,[42] Protest the Hero, Trivium, and Atreyu.[43] There have also been individual track downloads featuring songs from bands Los Rodríguez, Pleymo, and Soilwork.[44]
The downloadable song packs for the Xbox 360 version have been criticized for being too pricey. The price was seen by many fans of the series as being far too expensive and was met with resistance and angst with a large number of people pledging to boycott the content.[40] Microsoft's Xbox Live Director of Programming, Major Nelson, defending the pricing and release scheme, and attributed the high cost of the content to "licensing issues" on the Xbox 360 platform, as all contracts drawn up for songs from the original game had to be rewritten, since they are playable on an additional console.[69]
In 1UP.com's review for the Xbox 360 version of the game, the downloadable song packs are noted as a "mixed blessing"; praise is given for retooling the songs with better gameplay elements such as the inclusion of co-op modes, but the fact that the songs come in pricey packs of three "defeats much of the appeal".[33] In an interview with RedOctane president Kai Huang,[70] Huang stated that the decision to pack the songs in three was made to keep the cost of the tracks down. Though Huang felt the pricing was fair, he noted afterward "we do listen to the fans and take any feedback we receive seriously."
Two models of the X-Plorer controller were released for the Xbox 360 version of the game: model numbers 95055 and 95065. Of the two versions, the 95055 has an RJ-11 jack for effect pedals near the controller cord and is subject to having an unresponsive whammy bar. RedOctane later responded, saying that they "isolated this issue to two model numbers that can be found on the guitar's packaging". Customers are able to exchange these models for new models.[76]
On April 13, 2007, Activision revealed that the issue was not a problem with the hardware, and that the guitars were not defective. The cause of the problem was anti-cheat protection software, and Activision released a patch on Xbox Live on April 14, 2007, to remedy it.[77] However, this patch may have caused some unintended side effects. Starting on April 16, 2007, numerous users began reporting lockups and failures of their system after downloading and installing this patch. RedOctane stated, "We're aware of the problem and we're looking into it."[78]
The game reuses many elements from previous titles in the series, including Guitar Hero World Tour and Guitar Hero: Metallica. Beenox designed the game around playing the greatest songs of the series at venues located in the greatest places on Earth, and created venues based on various Wonders of the World for the game. While the game's soundtrack and expansion into a four-player band were well received by reviewers, the game was highly criticized for being a full-cost standalone title instead of being downloadable content for existing games in the series.
Guitar Hero: Smash Hits plays similar to Guitar Hero World Tour, featuring support for a four-instrument band: lead guitar, bass guitar, drums, and vocal. In addition to using master recordings for each song, the songs have been charted to use gameplay features introduced in World Tour including the open bass strumming & slider sections for intense solos using the touchpad on the guitar bundled with World Tour.[3] Certain songs have been recharted or remixed to be more accessible to the full band; for example, "I Love Rock N Roll" includes a drum and vocals solo without guitar portions that were omitted in the original Guitar Hero, while the piano introduction in "Killer Queen" is tapped out by the lead guitar player.[4] The game borrows gameplay and graphical elements from Guitar Hero: Metallica, including the "Expert+" difficulty level using two bass drum pedals and the rearrangement of on-screen meters for band mode.[3][4] Smash Hits includes a Music Studio creation mode and is compatible with the "GHTunes" custom song sharing service present in World Tour and Metallica. Smash Hits also includes all the game modes present in World Tour, including single player and band career modes, and the eight-player "Battle of the Band" mode.[3]
Guitar Hero: Smash Hits received moderate praise from reviews, many of which cited that the game itself demonstrates the over-saturation of the music game market and the sheer number of titles with the Guitar Hero series that Activision has marketed. Chris Roper of IGN summarized that the game "is the definition of 'milking'", noting that, save for the PlayStation 2 version, all of the songs in the game could have been distributed as downloadable content or reused within other compatible titles.[14] Jeff Gerstmann of Giant Bomb commented that "something about the game's full [...] price tag doesn't quite feel right" and reaffirmed that being able to select a handful of the songs to play again would have been a preferred method of distribution.[25] Tom Bramwell of Eurogamer further suggested that a simultaneous release of both the retail product and the same songs as downloadable content would have been an improvement.[23] Chris Kohler of Wired listed Smash Hits on a list of "raw deals" for gamers, citing Activision's approach that results in "players end up paying more for segregated song lists", and contrasted the approach to that of the Rock Band series, in which downloadable content is integrated into existing games.[28] Game Informer's Matt Helgeson noted that, ultimately, the cost per song was still cheaper than current prices for downloadable content, but he still felt the game's purpose was solely for "creating revenue for Activision".[24] 2ff7e9595c
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